Golden Sandstorm¶
Golden Sandstorm
"Golden sand is not warm.\ It clings to wounds and becomes a brand; when you detonate it, enemies finally realize the storm remembered them long ago."
Golden Sandstorm is the other evolution path of the Anubis Wolf Stage 3 line. Instead of relying on a Death Domain to set up the field, it snowballs in melee through Erosion Brand, Wither Sand, percent-based burst, and combat sustain.
Form Profile¶
| Item | Description |
|---|---|
| Registry name | my_addon:form_golden_sandstorm_sp |
| Classification | Sandstorm branch of Anubis Wolf Stage 3 |
| Affinity | Undead / Desert |
| Combat role | Brand-burst melee / Percent damage / Wither sustain |
Evolution Requirements¶
| Condition | Requirement |
|---|---|
| Base form | Anubis Wolf Stage 3 permanent form (shape-shifter-curse:anubis_wolf_3) |
| Item | Evolution Stone |
| Time | No Cursed Moon requirement |
| Note | Parallel to SP Anubis (Netherjudge), different evolution path |
Active Skills¶
Wither Sand (Primary)¶
Channel to release a golden sandstorm, applying the first stack of Erosion Brand:
- Channel 1 second.
- Movement speed −50% during channel.
- Radius 15 blocks.
- Applies Sand Blindness for 3 seconds to non-whitelisted targets.
- Adds 1 stack of Erosion Brand on hit.
- Cooldown 26 seconds on success.
- Interrupted by damage → 7 second short cooldown.
Detonate Marks (Secondary)¶
Detonate all Erosion-Branded targets not in green cooldown state:
- No valid targets → does not enter cooldown.
- Success cooldown 10 seconds.
- Each target takes 20% of current HP as damage, capped at 20, minimum 1.
- Wearing a Withered Sand Ring raises the per-hit cap to 26.
- 3-stack targets first trigger the passive burst, then the detonation settles.
- Self restores 20% of missing HP.
- Wearing an Erosion Sand Prism: main target takes 60% damage; remaining 40% splashes to surrounding targets.
Passive Talents¶
Erosion Brand¶
Melee attacks auto-stack Erosion Brand on the target:
- Maximum 3 stacks.
- Lasts 10 seconds, restacking refreshes duration.
- By default, the same target can only stack 1 layer per 1 second.
- With Erosion Sand Prism, stack interval becomes 1.3 seconds.
- At 3 stacks, the next attack triggers passive burst: 20% of target's current HP, capped at 20; Withered Sand Ring raises cap to 26.
- Passive burst heals self for 10% of max HP.
- After burst, target enters green state for 10 seconds; the first 5 seconds block restacking.
Erosion Sand Prism strengthens burst splash: bursts or detonations splash 40% damage to non-whitelisted targets within 5 blocks, and add 1 extra brand stack within 4 blocks.
Brand Awareness¶
Branded targets display colors based on state:
| Color | Meaning |
|---|---|
| Yellow | 1 stack |
| Orange | 2 stacks |
| Red | 3 stacks, can trigger burst |
| Green | Post-burst stack cooldown |
Backlash Strike¶
When attacked, auto-triggers a counter:
- Radius 4 blocks.
- Horizontal knockback 0.5, vertical 0.15.
- Applies Wither I for 5 seconds to non-whitelisted targets.
- Cooldown 15 seconds; the cooldown still triggers even on no hit.
Wither Adaptation¶
Immune to Wither, Blindness, Regeneration status effects, and Sand Blindness. "Regeneration" here means the vanilla Regeneration status; Golden Sandstorm can still recover HP via its dedicated mechanism.
Special Recovery¶
Natural hunger-based regen is disabled, replaced by dedicated recovery:
| Source | Heal Amount |
|---|---|
| Self-applied Wither damage | 1 HP per tick of Wither damage |
| Player direct kill | 4 HP |
| Netherwolf kill | 3 HP |
| Out-of-combat meditation | 1 HP per 10 seconds |
| In-combat meditation | 1 HP per 6 seconds |
Weaknesses & Limits¶
| Limit | Notes |
|---|---|
| Stacking required | Percent burst depends on Erosion Brand; frequent target disengage cuts output |
| Channel interrupt | Wither Sand needs 1 s channel; damage → short cooldown |
| No natural regen | Cannot rely on hunger-based regen; must use Wither / kill / meditation recovery |
| Whitelist boundary | Melee stacking itself doesn't check whitelist, but splash/detonate/backlash AOE does protect whitelisted targets |
| Armor limits | Quadruped body unsuited to normal leggings/boots |
Combat Role¶
Brand-Burst Melee
Standard loop:
- Wither Sand to apply Sand Blindness + 1 brand stack on a group.
- Melee continuously stack to 3, triggering 20% current HP passive burst.
- Detonate Marks to settle all non-green branded targets and restore missing HP.
- Under siege, use Backlash Strike and Wither-based regen to stabilize HP.
Suited for mid-close range sustained pressure, not for empty swings or chasing scattered targets.
Inner Monologue¶
"Sand grains burrow into armor seams — and into the cracks of a soul.\ You don't rush to kill prey, because the storm has already written their ending on them."