SP Fallen Allay — Spirit of the Fallen¶
Fallen Allay SP / Spirit of the Fallen
"If the Allay's song is dragged into the shadow of plunder, it is no longer healing.\ It summons shrieks, marks prey, and lets Vexes tear the battlefield apart for it."
SP Fallen Allay is the dark-side evolution of the Allay line, aligned with the Pillager faction. It abandons SP Allay's mass healing and instead gains the battlefield pressure of summoning Vexes, marking targets, and clearing projectiles.
Form Profile¶
| Item | Description |
|---|---|
| Registry name | my_addon:form_fallen_allay_sp |
| Classification | Fallen branch of SP Allay |
| Affinity | Pillager faction |
| Combat role | Vex summoning / Target marking / Battlefield disruption |
Evolution Requirements¶
| Condition | Requirement |
|---|---|
| Base form | Vanilla Allay form (shape-shifter-curse:allay_sp) |
| Item | Moon Essence Cross |
| Time | Night of the Cursed Moon |
Active Skills¶
Summon Vex (Primary)¶
Channel to summon Fallen Vexes under your control:
- Channel 1 second.
- If no Fallen Vex owned by you exists within 128 blocks, summon 2.
- Vexes carry an
owner:<uuid>tag, last 35 seconds. - While your Vexes live, the primary cooldown is pinned at ≥ 20 seconds to prevent re-summoning.
- When the last Vex dies, the primary enters 20 second cooldown.
- Channel interrupted by damage or purification → 10 second short cooldown.
Fallen Vexes prioritize glowing-marked targets, then players, hostile mobs, and other targets. They skip the owner, the owner's tamed creatures, their own Vexes, Pillager-faction mobs, and whitelisted protected targets.
Shadow Shriek (Secondary)¶
Channel to expose enemies and clear projectiles:
- Channel 1 second.
- Radius 25 blocks.
- Applies Glowing for 8 seconds to non-whitelisted creatures.
- Clears projectiles in range.
- Cooldown 20 seconds on success.
- Interrupted → 5 second short cooldown.
Passive Talents¶
Hate Mark¶
When SP Fallen Allay attacks a target or is attacked by one, the target gains Glowing for 10 seconds. Fallen Vexes prioritize attacking these marked targets.
Shadow Edge¶
When main-hand weapon mining level > 1, melee attacks gain +2 damage.
Pillager Faction¶
- Pillagers, witches, and other Pillager-faction mobs do not attack it on sight.
- It cannot normally attack Pillager-faction mobs either.
- Nearby villagers are frightened by its presence.
Fallen Spirit Body¶
Inherits Allay's flight, slow-fall, powder-snow walking, no footstep sounds, and high-friction walking — plus fire immunity. It also inherits the −10 max HP frail body.
Carnivore Diet¶
Diet shifts from amethyst to cooked meat; other foods fit the fallen spirit poorly.
Weaknesses & Limits¶
| Limit | Notes |
|---|---|
| Very low HP | −10 max HP; focus-fire forces reliance on flight and Vex pull |
| Summon cap | Can't re-summon while your Vexes live; wait for death/expiry |
| Channel interruption | Both skills need 1 s channel; damage/purify → short cooldown |
| Faction limit | Can't normally attack Pillager-faction mobs |
| Armor limits | Leggings and boots unsupported |
Combat Role¶
Summon-Disruption Aerial Oppressor
The core loop is to apply Glowing with Shadow Shriek, then summon Vexes for sustained chase. It excels at disrupting back-line enemies, clearing projectiles, and forcing target movement. Not built for absorbing damage — use flight and Vex pressure to keep distance.
Inner Monologue¶
"After the crystal sound shatters, it still echoes.\ Only this time, what answers you is no longer a companion, but the shrieking wings within the shadow."